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KMID : 1036120090010010005
Korean Society of Medicine & Therapy Science
2009 Volume.1 No. 1 p.5 ~ p.14
The effects of virtual reality program on postural control in children with cerebral palsy
Han Ji-Hye

Hur Jin-Gang
Lee Ju-Sang
Ko Joo-Yeon
Ahn Chang-Sik
Abstract
Objective: The purpose of this study is to apply virtual reality programs to children with cerebral palsy to see if this influences their postural control.

Method: Twenty children with cerebral palsy under the¥° and ¥± categories of the Gross Motor Function Classification System were examined. Their average age is 9 years and 2 months. Two groups with ten members each were randomly formed; The study group was given both virtual reality program training and neuro-development treatment, and the control group was given only neuro-development treatment. Treatment was conducted for a period of 12 weeks(3 times a week with one session lasting 30 minutes).

Results: In the case of PBS, the study group and the control group showed a statistically significant difference between before and after treatment(p<.05), and the case of GMFM, the study group and the control group did not show a statistically significant difference between before and after treatment, also the case of WeeFIM, the study group and the control group showed a statistically significant difference in the ¡¯total score¡¯ between before and after treatment (p<.05).

Conclusion: Putting together above results, it was confirmed that children with spastic cerebral palsy could improve in posture control ability using the Wii FIT program. Thus, it is deemed that the virtual reality programs can be effectively used in treat and evaluate the children with spastic cerebral palsy considering the above study results.
KEYWORD
cerebral palsy, virtual reality, balance, function, PBS, GMFM, WeeFIM
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